"FS Real Time" has been designed to keep Microsoft® Flight Simulators
UTC (Zulu/GMT) time and date in sync with the Real World. You can have it
maintain either the current Real Time, or an offset (+/-) so you can fly
at any variation of time from the Real Time.
FS Problem Solved:
A known problem in all Microsoft Flight Simulators is that the time keeps
falling behind the Real World time. Also, when crossing Time Zones,
the Microsoft Flight Simulators all change its UTC
time instead of its Local Time, which can cause problems. The same thing
happened when crossing the International Date Line but even worse -- by
a whole day! For example, if you were flying East at dusk, when crossing
a Time Zone, all of a sudden you would find yourself flying in broad daylight
This program will monitor your aircraft's current UTC offset within Microsoft
Flight Simulator and preemptively adjust the game's UTC to the correct (offset
adjusted) time, as you cross each Time Zone.
Have you ever needed to
Pause a game? Well FS Real Time knows when you do, and waits for you to
un-Pause the game. When the game is un-paused, FS Real Time recalculates
the Offset to Real Time and then maintains this Offset as you continue to
fly, without any intervention on your part.
What about flying with the Simulation Rates greater than 'x1'? Those long
ocean trips can get pretty boring, can't they? Well FS Real Time can help
you there too. When you increase the Simulation Rate above 'x1', FS Real
Time goes into hibernation waiting for you to come out of 'Time Warp Mode'.
When you do, FS Real Time again recalculates the Offset to Real Time and
maintains it while you continue your flight to your destination. So, if
in the Simulator, you've just flown 12 hours in a couple of hours Real Time,
FS Real Time will keep you at that 10 hour advanced time.
FS Real Time includes context-sensitive help that provides answers to
your questions about the use of FS Real Time. It's never more than a right-click
away. Simply right-click on any item within FS Real Time and a pop-up description
of what that particular item does and/or what it means is presented.
FS Real Time now supports simultaneous multiple Flight Simulator installations.
Now when installing FS Real Time, you're no longer limited to choosing just
one Flight Simulator that FS Real Time will be installed for. Instead, during
the installation, you are now presented with a list of Flight Simulators
which are detected on your system and you can pick and choose which Flight
Simulators are to be configured.
The new Ephemeris Calculator (introduced in v1.69) offers a really convenient
way of selecting a specific time of day. One of the beauties of flying high
in the sky is often watching the sunrise or sunset. Now it's not a question
of trying to figure out that exact offset from real time. It's already done
for you at the click of a button. Just simply click on any one of three
time-of-day presets and enjoy the perfect sunrise, sunset, or noon-time
Accurate World Time Zones:
Did you ever notice that
the time in Flight Simulator didn't quite seem to be accurate no matter
what you did? For example: if you adjusted the UTC time, the local time
would be off or vice versa. Well, now the time can be accurate with the
addition of these updated time zone files. Now, flying over India, viewing
Mt Everest in Nepal, or taking a quick jaunt around Europe yields the correct
time zone -- where ever you are. Furthermore, the files correct the Daylight
Saving Time for areas that observe it. The entire world is covered by these
files except for areas where Microsoft's time zone file is already correct.
These files expand upon the original work of Dennis Thompson who is the
author of the original files and whose hard work has allowed for a more
realistic flight simulator experience.
FS Real Time © 2002-2013 3D Softworks
Design Studios, ALL RIGHTS RESERVED. World Time Zones © 2008 3D Softworks
Design Studios, ALL RIGHTS RESERVED. FSUIPC © 1999-2008 Pete Dowson, ALL
RIGHTS RESERVED. Flight Simulator 98, Flight Simulator 2000, Flight Simulator
2002, Flight Simulator 2004, Flight Simulator X, Combat Flight Simulator
2, and Combat Flight Simulator © & (P) 1983-2007 Microsoft Corporation.
ALL RIGHTS RESERVED.